|
Click Here to Play "The Final Challenge" |
|
Kyrie: MUD balancing Sat Nov 8 08:12:36 2003 To: all What about imposing a limit to the amount of followers any specific diety could have? This would help prevent the unfair polarization of the MUD, having them at least be players in different followings even if the followings they would have gone into are allied. I feel this would also help many FLIs who tend to drop out activity wise because of lack of followers, though I understand there are other external reasons for this as well. In current times, there is only a handful of dedicated players who really still play text based MUD games, and if everyone is pinned to one particular group/FLI it makes the game less interesting and worth playing for those who are outside their loop. Also, this would help encourage followings to set higher standards when accepting followers and perhaps help prevent the worshipping & gearing up of level 1s and 2s from the start of their experience in the game, which tends to make the game slightly unbalanced when such characters go up against those who haven't had the benefit of constant FLI equipment catering in their early levels. I'm not sure what each following's follower limit should be set at, perhaps 40? That decision would be better made by someone who understood the current demographics of the MUD. Granted, this idea would take some coding and implementation, but I believe it would make the game better in the long run for everyone. With its implementation however, you would probably have to remove the power ratings for FLIs, or at least the OM restrictions with respect to a FLI's power rating.While I think they are interesting, I'm not sure of their current or future value in the game. To me, they are serving more as another way to kick a little following or non-mainstream following when its down, rather than serving any roleplay or other benefit to the community. Click here to return to timeline |