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Wisteria: Looting, pit, newbies, haunt - my couple o' coins Fri Dec 12 03:13:31 2003 To: all On Wish's looting idea: I like it in principle, though I suspect it might be too much coding to make it worth it. It also removes a certain RP aspect around PKing, whereby some PKers just loot what they need (and keep a sort-of-honourable reputation) and others sac what they don't need (true vindictive evil). Besides, I'm sure Tynian would rather spend time on more productive stuff, like new classes/skills/quests. I know I'd prefer him to ;-) Making the pit newbie-only would be a nice-to-have, but easy to get around without a new temporary item flag. Sluuna makes a rather better point: make it possible to donate from anywhere in the realm, rather than having to cart unwanted stuff to and fro. Have the pit purge FIFO if it fills up too much. As for what constitutes a newbie: consider that PKing used to be possible over level 5, and free-for-all (not range restricted) at lvl 20. While recent changes make the mud more newbie-friendly, which is good, the sooner newbies learn to (i) avoid PKs, (ii) requip, and (iii) use their justs, the better, IMHO. I vote for keeping it just the way it is. And finally, on haunt/turn: Turn is clearly an attack, and should be limited to non-safe rooms. Haunt is not an attack on the ghost, so should be castable in a safe room. It is, however (as the just implies) an attack on the person being haunted, so there may be an argument for making it impossible to haunt someone who is in a safe room. This would remove the utility of haunt for flushing someone out of a safe room, and I'd vote to keep haunt as it is. Besides, shamen who can't play ghost ping-pong in the guild will probably just amuse themselves by pinking the vortex. Let's not encourage this uncouth and regressive practice... Wisteria Lynxless, Sergeant Confidante of the Sun Click here to return to timeline |